The cyberdreams client is all HTML5 and supports SSL. One of the main problems I wanted to confront in creating this client is that MOO as a whole will be lost to time if someone does not create a way to encrypting it via a new server. This is in the works with ROG from LambdaMOO but in the mean time I wanted to at least make sure that *I* was able to offer my game with some sort of security. The game has no direct telnet access from the external internet. The client itself is using a secure web socket and an internal telnet connection. I have also made an SSH gateway so users can SSH into the MOO. This SSH feature is not fully operatioinal as I need to verify it's safety on my end. The client looks like a normal telnet client with an input bar, up arrow command recall and color customizations. It is triggered by outputs from Cyberdreams MOO to change the background images depending on the room your are in. These images are not intended to be defacto portrayals of the rooms within the MOO and are intentionally obscured in order to just set a tone more than fully illustrate. Some items have image links with simple illustrations of what the objects look like. These images load in the lower right of the content window and go away after while. I also added a music player with stream selection knob and an LED modulating to the noise. A little background music some times helps get a player into the right headspace to get lost in the game. Getting lost in something fun is harder and harder for me to do as I get older.