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 *  spout.it
 *  
 *  
 *  I'm primarily into text games (MOOs) but
 *  also play alot of 8-bit console and computer
 *  games. Nothing is in a particular order
 *  and some items may read like a phlog.
 *  
 *  
 *  Here are some fun Pico 8 Games!gopher-menu
 *  For those that may not know, Pico 8 is a fantasy console
 *  that can be loaded on Windows, Linux and other platforms.
 *  These image files are also the game cartridge! So
 *  save the png files and you also have the game, enjoy!
 *  
 *  Cyberdreams:
 *  
 *  This was a MOO that I have been designing on an off.
 *  One day I will be putting up for public connection
 *  so others can experience the pain!
 *  
 *  The Greatest MOO you never tried Cyber Dreams MOO
 *  
 *  Forgive the AI ART. This was a concept spun up
 *  very fast. A MOO designed to deliver a retro txt
 *  game experience with an online twist.
 *  
 *  Some notes on the game mechanics of CyberDreams MOOplain
 *  
 *  This is general game mechanic notes, there are still
 *  more items to add and I will as I fish them out of
 *  the old dev machine.
 *  
 *  More Notes on CyberDreamsplain
 *  
 *  Another MOO I have connected to since around 93'
 *  is LambdaMOO. You can connect to it too, be sure
 *  to say hello! (If you can find me)
 *  
 *  LambdaMOO
 *  
 *  A REALLY REALLY old conversation from Lambdaplain
 *  
 *  This was a transcript of an actual college course
 *  HELD ON LAMBDA. Some sort of cyber culture lesson.
 *  Of particular interest is the presence of Quinn.
 *  Quinn has the distinction of being the father of
 *  adult (sex) concept online games. He took money
 *  from some 'connected' people to pilot an adult
 *  MOO (allegedly)and it didn't pan out. That is a
 *  story for another time.
 *  
 *  Johnny Manhattan articleplain
 *  
 *  This article started life as a UNC english
 *  paper and then part of a thesis. It was slowly
 *  morphed into a WIRED article years later. This
 *  is a copy of the final paywalled article.
 *  I have talked to almost everyone mentioned in
 *  the article at one point or another. Quinn makes
 *  another appearance. I believe this is after he
 *  dropped out to start spending mob money :D
 *  
 *  07MAY24
 *  
 *  On the topic of LambdaMOO I thought I would give
 *  a quick blurb about my time there. I found MOOs
 *  in 1993 having found one called ForestMOO. From
 *  there I learned about another, the first MOO called
 *  Lambda and read all about their experimentation with
 *  cyber self-governance. I watched from there as a guest
 *  until 1999 when I finally got an acount. Since I've
 *  watched it go from a thriving place to exchange
 *  experiences and a real reflection of the exciting
 *  dynamic time that was the early internet to now
 *  a some what stagnant tomb full of long gone
 *  players who left behind programs an items riddled
 *  with inside jokes and references that are now a
 *  world away... God I love it, it's like stepping
 *  into a time machine.
 *  
 *  Identity Workshop:Emergent Social and Psychological Phenomena in Text-Based Virtual Realityplain
 *  An interesting read about some of the research that
 *  shaped the online text game landscape. I will slowly
 *  start getting some of my scholarly texts on MOO
 *  uploaded to Gopherspace.
 *  
 *  Anatomy of a Stock Lambda Moo Databaseplain
 *  
 *  Some pretty useful data on LM Op coding.plain
 *  
 *  A C based MOO DB Browser for dissecting Cores.x-csrc
 *  
 *  A somewhat obscure writing about LambdaMOOpdf
 *  
 *  Original BayMOO poster Designgif
 *  I had no hand in this other then saying "wow cool"
 *  when asked if I would buy a poster like this. I
 *  did and got one shipped to me as a youngin' from
 *  SF!
 *  
 *  Atari Games I remember and love:
 *  
 *  Dark Chambergif
 *  
 *  A top down-ish Gauntlet like shootem up/dungeon explorer
 *  that was pretty advanced for the system. It was one
 *  of the few games I could get my similarly autistic
 *  sister to sit an play with me for any length of time.
 *  My copy of the game came with a wicked poster with
 *  lot's or late 70s style fantasy art. I wasn't allowed
 *  to hang such things up in my room but I taped it to
 *  the back wall of my closet where is remained for longer
 *  then expected.
 *  
 *  Play it (Dark Chambers)octet-stream
 *  
 *  Crystal Castlesgif
 *  
 *  A rather isometric Q-Bert style game. I know it is aiming
 *  to be Q-Bert but I really like this and feel it is something
 *  more than a clone. I distinctly remember buying this from
 *  the One For All dollar store. On the 2600 it was pretty fast
 *  paced and colorful! On the 2600 that wasn't a quality all
 *  games had. It also had a little jaunty tune with more then
 *  four notes that played while you ran around. The day I
 *  played this was also the first day I ever remember getting
 *  a Little Ceasar's pizza delivered to our house. It was an
 *  amazing day all around.
 *  
 *  Play it (Crystal Castles)octet-stream
 *  
 *  ZZTgif
 *  
 *  ZZT was one of the first programs that inspired me to be
 *  creative with technology. Before ZZT I would make small basic
 *  programs on my Commodore but never took it any farther than
 *  some blinking text and automatic math. Once I got my first PC
 *  I found ZZT and was blown away by the internal ZZT-OOP language
 *  and the ability to make a decently playable game with just the
 *  prefab items. Just the small step ZZT gives with automated tools
 *  allowed me to make fun expressive games with far lower effort
 *  than if I were to do it with what little BASIC and Assembly I
 *  knew. Once I got online, finding other people who also created
 *  with ZZT opened a whole other creative ecosystem. I want to
 *  write more about this as I have time!

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