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spout.it | |
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I'm primarily into text games (MOOs) but | |
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also play alot of 8-bit console and computer | |
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games. Nothing is in a particular order | |
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and some items may read like a phlog. | |
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Here are some fun Pico 8 Games! | gopher-menu |
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For those that may not know, Pico 8 is a fantasy console | |
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that can be loaded on Windows, Linux and other platforms. | |
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These image files are also the game cartridge! So | |
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save the png files and you also have the game, enjoy! | |
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Cyberdreams: | |
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This was a MOO that I have been designing on an off. | |
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One day I will be putting up for public connection | |
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so others can experience the pain! | |
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The Greatest MOO you never tried Cyber Dreams MOO | |
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Forgive the AI ART. This was a concept spun up | |
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very fast. A MOO designed to deliver a retro txt | |
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game experience with an online twist. | |
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Some notes on the game mechanics of CyberDreams MOO | plain |
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This is general game mechanic notes, there are still | |
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more items to add and I will as I fish them out of | |
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the old dev machine. | |
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More Notes on CyberDreams | plain |
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Another MOO I have connected to since around 93' | |
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is LambdaMOO. You can connect to it too, be sure | |
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to say hello! (If you can find me) | |
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LambdaMOO | |
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A REALLY REALLY old conversation from Lambda | plain |
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This was a transcript of an actual college course | |
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HELD ON LAMBDA. Some sort of cyber culture lesson. | |
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Of particular interest is the presence of Quinn. | |
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Quinn has the distinction of being the father of | |
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adult (sex) concept online games. He took money | |
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from some 'connected' people to pilot an adult | |
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MOO (allegedly)and it didn't pan out. That is a | |
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story for another time. | |
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Johnny Manhattan article | plain |
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This article started life as a UNC english | |
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paper and then part of a thesis. It was slowly | |
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morphed into a WIRED article years later. This | |
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is a copy of the final paywalled article. | |
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I have talked to almost everyone mentioned in | |
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the article at one point or another. Quinn makes | |
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another appearance. I believe this is after he | |
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dropped out to start spending mob money :D | |
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07MAY24 | |
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On the topic of LambdaMOO I thought I would give | |
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a quick blurb about my time there. I found MOOs | |
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in 1993 having found one called ForestMOO. From | |
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there I learned about another, the first MOO called | |
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Lambda and read all about their experimentation with | |
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cyber self-governance. I watched from there as a guest | |
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until 1999 when I finally got an acount. Since I've | |
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watched it go from a thriving place to exchange | |
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experiences and a real reflection of the exciting | |
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dynamic time that was the early internet to now | |
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a some what stagnant tomb full of long gone | |
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players who left behind programs an items riddled | |
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with inside jokes and references that are now a | |
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world away... God I love it, it's like stepping | |
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into a time machine. | |
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Identity Workshop:Emergent Social and Psychological Phenomena in Text-Based Virtual Reality | plain |
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An interesting read about some of the research that | |
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shaped the online text game landscape. I will slowly | |
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start getting some of my scholarly texts on MOO | |
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uploaded to Gopherspace. | |
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Anatomy of a Stock Lambda Moo Database | plain |
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Some pretty useful data on LM Op coding. | plain |
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A C based MOO DB Browser for dissecting Cores. | x-csrc |
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A somewhat obscure writing about LambdaMOO | pdf |
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Original BayMOO poster Design | gif |
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I had no hand in this other then saying "wow cool" | |
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when asked if I would buy a poster like this. I | |
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did and got one shipped to me as a youngin' from | |
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SF! | |
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Atari Games I remember and love: | |
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Dark Chamber | gif |
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A top down-ish Gauntlet like shootem up/dungeon explorer | |
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that was pretty advanced for the system. It was one | |
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of the few games I could get my similarly autistic | |
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sister to sit an play with me for any length of time. | |
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My copy of the game came with a wicked poster with | |
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lot's or late 70s style fantasy art. I wasn't allowed | |
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to hang such things up in my room but I taped it to | |
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the back wall of my closet where is remained for longer | |
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then expected. | |
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Play it (Dark Chambers) | octet-stream |
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Crystal Castles | gif |
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A rather isometric Q-Bert style game. I know it is aiming | |
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to be Q-Bert but I really like this and feel it is something | |
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more than a clone. I distinctly remember buying this from | |
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the One For All dollar store. On the 2600 it was pretty fast | |
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paced and colorful! On the 2600 that wasn't a quality all | |
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games had. It also had a little jaunty tune with more then | |
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four notes that played while you ran around. The day I | |
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played this was also the first day I ever remember getting | |
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a Little Ceasar's pizza delivered to our house. It was an | |
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amazing day all around. | |
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Play it (Crystal Castles) | octet-stream |
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ZZT | gif |
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ZZT was one of the first programs that inspired me to be | |
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creative with technology. Before ZZT I would make small basic | |
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programs on my Commodore but never took it any farther than | |
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some blinking text and automatic math. Once I got my first PC | |
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I found ZZT and was blown away by the internal ZZT-OOP language | |
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and the ability to make a decently playable game with just the | |
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prefab items. Just the small step ZZT gives with automated tools | |
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allowed me to make fun expressive games with far lower effort | |
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than if I were to do it with what little BASIC and Assembly I | |
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knew. Once I got online, finding other people who also created | |
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with ZZT opened a whole other creative ecosystem. I want to | |
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write more about this as I have time! | |